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The Haunting in Washington

Caleb Gedemer Garbodor Regional Regionals Seattle Tapu LELE Trevenant

Welcome back to Dead Draw Gaming, Trainers! A couple of weeks ago I played in a Regional Championship in Seattle, Washington, and today I’ll be sharing my experiences there with you. The week before I had played a Garbodor / Trevenant deck for a League Cup, and after finishing in the Top Four, I was pretty set on playing that deck with a few refinements going forward. Thanks to Charles Randall for the original deck idea, and valuable insight when discussing the deck in the days before the event.


So, on the Thursday before the event, Cody Walinski and I had a flight to Las Vegas, where we sat and tested for five hours during our layover to Seattle. We arrived in Washington at what would have been almost 03:00 A.M. our time, and were super exhausted. Our friend Alex Koch was gracious enough to pick us up from the airport, and then house us for the weekend at his parent’s house, and our thanks go out to him and his family for that.


After a lot of games, we were dead set on the deck, and just needed to make a few decisions regarding the deck list to narrow things down. We were confident in fifty-nine of the cards, and mulled between a Wobbuffet, Brock’s Grit, Lillie, Teammates, Rescue Stretcher, second Super Rod, seventh Psychic Energy, and even some other crazy choices for the last spot in the list.

Below is our list for the deck. I hope you enjoy reading about how I did!




Deck List


Pokemon -- 19

Trainers -- 31

Energy -- 10

1 Oranguru SUM 113

1 Shaymin-EX ROS 77

1 Tauros-GX SUM 100

3 Phantump GRI 6

3 Trevenant GRI 7

2 Field Blower

2 Super Rod

4 Ultra Ball

4 VS Seeker

1 Brigette

4 Double Colorless Energy

6 Psychic Energy

2 Tapu Lele-GX GRI 60

4 Trubbish BKP 56

4 Garbodor GRI 51

1 Hex Maniac

2 Lysandre

4 N

4 Professor Sycamore

Choice Band

Float Stone








My opponent went first, and I stupidly opened with Tauros-GX in my Active, with a Phantump on the Bench. He used Eevee’s Energy Evolution and got a Sylveon-GX down right away, and I began to think up my plan. Having two Super Rods was partly for the Sylveon matchup, so I felt confident going into this game, however, opening with a fat Pokemon like ‘ros had me worried a little bit.


On my turn, after my opponent passed after the Energy Evolution, I didn’t do much except get a few more Pokemon down with the Brigette that I fortunately opened up with. My opponent just ended his turn with a Magical Ribbon, and with him having ten cards in my hand I really debated going for the turn two Poltergeist. I ultimately did, because I got a float stone for my Tauros-GX.


My opponent revealed his hand and said “150”, I was taken aback because all I saw was Trainer cards. I corrected him and said it’s all Trainers, not just Items. He was kinda shocked, read the card, and scooped up his cards. Kind of an awkward way to win, but I’d take it.



This second game was rather uneventful, too. My opponent got more attackers out this time, but I used an N almost every single turn after he used Magical Ribbon. This way, he was never drawing the cards he needed to heal his damaged Sylveon-GXs, and I was able to take plenty of Knockouts to secure the win.




2/0; 1/0/0





I started strong this game, and kept the trade up for the most part. I was one turn ahead of my opponent as far as Prizes go until I couldn’t find another Trubbish to put on my Bench. After that, I realized I would lose because I wouldn’t have a follow up attacker. After the first couple turns I had a dead drawing lull, so I hoped that wouldn't happen again in the next one.



This game went more according to plan, and I was able to limit myself from playing down Pokemon-EX/GX, and consistently attack with Garbodor and Trevenant for Knockouts.



My opponent unfortunately drew dead this game, and I won easily. He put a Lucky Helmet down at one point on his Active Magikarp, but I was able to just Lysandre around it to stop him from drawing out of his slump. He never played a Supporter, which stunk for him. I hate to win that way, but again, I’d take it.




2/1; 2/0/0





I opened with Tauros-GX this game and my opponent started with an Eevee. He went first and got the Energy Evolution for Espeon-GX right away, as well as a Pokemon Fan Club for a couple Trubbish. He passed right after that. On my turn, I used a Tapu Lele-GX to get a Brigette, and filled my Bench with the usual lineup, and this time it was two Trubbish and a Phantump. I decided to use Tauros’ Horn Attack for 60 on the Espeon following my Brigette.

 This game my opponent made some bad decisions, including choosing to use Psychic on my Tauros. It did 120, leaving the door wide open for me to just use Rage for a two-Prize Knockout. Up to this point I used minimal Items, so my opponent still couldn’t effectively use Garbodor for a Knockout. He then had to use Espeon-GX’s Psybeam with another Espeon he had played down, and basically had to hope I didn’t flip heads on my Confusion flip.

 I hit heads, and the game was pretty much over. I was able to just trade my own Garbodors for my opponent’s, and I won in a game that I didn’t really think I should have.



This game was much more of a blowout for me, my opponent had to play too many Items early, and he mistakenly used Espeon-GX again this game, and I blew it out of the water with Trashalanche.




2/0; 3/0/0





This game was very similar to that of my first game against Gyarados a couple rounds before. My opponent opened with Drampa-GX, and I set up a few Garbodors. When we started trading Garbs I had a turn where I couldn’t get another Trubbish down on my Bench, and with that, the game was pretty much over.



This game went like I thought it should for me, I effectively softened up a Drampa-GX after a Poltergeist, and then we traded Garbodors like always. I won the trade because I used an entirely non-EX/GX approach, whereas my opponent incorporated his Drampa-GX.



Again, I flamed out in the final minutes of the game without another Trubbish to guarantee its safety. On a turn that I Benched another, my opponent had a Lysandre to pull it up and basically win the game. Interesting to note, though, is that my opponent accidentally played a Ninja Boy in a turn where he already had used a Supporter, and it gave him a single Prize loss. I was able to get down to a single Prize after my next turn, and I almost won as a result. Ultimately, the inability to get two Trubbish down on that decisive turn is what cost me after my opponent used a Lysandre for a Knockout on the lone Trubb.




1/2; 3/1/0





I got to go first in this game, and I of course used my Brigette to start off from a Wonder Tag. I knew I was up against another Garbodor deck, and I knew what to do. I got my Tauros-GX into my Active spot, and dared my opponent to attack into it. On his turn, he used his own Brigette for what I thought was a really bad combination: Drampa-GX, Sudowoodo, and a Trubbish. I’m thinking he mistakenly thought that Sudowoodo was super good in the mirror, but it ultimately hurt him because he didn’t have an extra spot to put down another Trubbish, or another important Pokemon.

 After I took down the Drampa-GX with my Tauros-GX, we had to start trading Garbodors. I won the trade extremely easily because I had more attackers like Trevenant, which scored me a Knockout with Poltergeist. My opponent eventually ran out of Garbodors, and had to push up a Sudowoodo at one point just to stall.

 I had a commanding lead in this game and eventually I got a Lysandre to take down a Tapu Lele-GX on my opponent’s Bench.



I started with Tauros again, and my opponent made what I thought was another bad play. He attacked the Tauros with Drampa-GX’s Righteous Edge for 50, with a Choice Band, which set up a more powerful Mad Bull GX attack. I was able to take a Knockout because of that, since I had used a Horn Attack a turn earlier to put 60 on the Drampa already. Yet again, I was able to just outtrade my opponent because I had more solid non-EX/GX attackers with my Trevenants. To close the game out I used a bunch of Trashalanche attacks to close it out.




2/0; 4/1/0





This game went how most of my mirror losses went, I set up fine to begin with, but then fizzled out and ran out of Garbodors to attack with. I don’t really have a good reason for why this kept happening, but I’m not sure if I can blame it on luck, either. I felt I had a great recovery engine with two Super Rod, and I had Oranguru to draw out of bad Ns. Either way, it was what it was.



This time around my opponent drew badly. He stuck with it for a while, but I was able to tell he had a bad hand, too, because of Trevenant’s Poltergeist. This wasn’t too interesting of a game.



I completely drew dead again this game after starting pretty well. I took two Prizes off a DrampaGX, but then my opponent used N to put me to four cards. Now, normally this would be a healthy number to draw out of quickly, but he also got his Garbodor with Garbotoxin online so the Shaymin-EX and Tapu Lele-GX I drew were useless. I proceeded to draw useless cards for around ten turns straight, and lost. I even bought some time by using Lysandre to drag up a Pokemon that couldn’t attack or Retreat, but to no avail. This was a very disappointing loss.




1/2; 4/2/0





My opponent flipped over a Carbink and a Rockruff, so I kind of knew what I was up against. I figured Trevenant would be the best card to use in this one, so I opted to lay down as many Phantumps as I could. My opponent played with an aggressive confidence, so I kept thinking about what else he could be playing that could beat me, it turned out there wasn’t anything, and that was just the way he was, which is something very admirable. To ensure that I got Knockouts, I would N my opponent and then Poltergeist, and I never did less than 150, if I remember correctly.



Again, this was pretty much a blowout, since Trevenant’s Grass type obliterates the Grass-weak Carbink BREAKs and Lycanroc-GX. My opponent remarked on how he felt he could have beaten any other Garbodor deck other than mine, and vented his frustrations on how he just had to play me and my unconventional build.




2/0; 5/2/0





My opponent went first and got the turn one Espeon-GX down, and got a couple Trubbish down. I started with Tauros-GX again, and took my card for the turn. I used Wonder Tag to get Brigette and toss down two Trubbish and a Phantump. I played a Double Colorless on my Tauros-GX to finish things up, and used Horn Attack for 90, since I attached a Choice Band. I already felt good about how this was going, since my opponent almost had no choice but to use Ice Beam to try and avoid a Knockout. He used an N and got a Garbodor down, as well as another Eevee.

 Psybeam finished his turn, and I had a choice to just flip for Confusion and try to Mad Bull GX for a Knockout. After playing my own N and Evolving a few of my Pokemon, I took the risk. I got a heads! From here, the game was in my hands.

 My opponent still couldn’t do significant damage because I was limiting my Items, so he had to go for another Espeon-GX. All those two Prize Pokemon were giving me a huge advantage, and that alone secured another win for me once we started trading Garbodors.



This game was a little different, but my opponent decided to start with Espeon-GX again. I opened Tauros, myself, which was weird because I kept opening with it! Psybeam was used again, and once more, I hit heads again. This time, after that, my opponent switched into a Drampa-GX to discard my Double Colorless Energy, but that was no problem, and I just had another one. I used Trevenant effectively to soften up my targets, and it got my opponent to play some Items. We traded Garbodors and I won the trade by a significant margin since he whiffed the Garbodor to even use Trashalance. My opponent took a single Prize overall.




2/0; 6/2/0




I never like to tie into Day Twos, but this time was a little different. Every other time I was in this situation this season, I knew what my opponent was playing. This time, I didn’t. Additionally, this was one of my more expensive trips of the season, and I was extremely confident in all my matchups in Day Two. I felt even with the tie I could just win the rounds I needed to the next day and make Top Eight. So, I took the tie, and was pretty confident I wouldn’t bubble out on resistance calculations.









I felt very confident going into this game, since I knew what my opponent was using from the online results threads that are always posted, and I thought it was a great matchup for me. I opened with a Phantump and had to Wonder Tag for an N, since I didn’t have a follow up Supporter. My opponent started Drampa-GX, and on his turn, he used Big Wheel GX. This blew my mind, because when Trevenant uses Poltergeist after a Big Wheel, it’s almost a “guaranteed” Knockout. Fortunately for my opponent, though, I drew absolutely nothing from my N! I would have likely walked away with the win if I so much as had a Double Colorless Energy to attack with, but nope. This game became a huge blowout quickly after that, and I was very frustrated.



Again, my opponent made my draw drop with another Big Wheel GX, but I still didn’t have the Energy to attack. This game was moderately competitive, even after that, but my opponent was far too far ahead on Prizes for it to even matter towards the end of the game. I was really disappointed to not get a win here, since the Big Wheel GX misplays should have cost my opponent both times, but it went unpunished.




0/2; 6/3/1





My opponent missed the turn one Vileplume this game, going first, and I got out two Phantump, and three Trubbish. I was in control the whole time, even though my opponent eventually got out Vileplume. I managed my attackers to get good use out of all of them, and my opponent had nothing he could trap Active since everything either had the capability to attack, or a Float Stone attached. My opponent’s deck required a lot of Items to set up, not quite a one-hit Knockout, but two-hit Knockouts were just as good when trying to win this game, and I took it with relative ease.



This time my opponent got the first turn Vileplume, and I can’t do anything to win a game in this matchup when that happens. I drew and passed for a few turns, hoping I could draw into some Evolutions or Pokemon, but everything slowly got chipped away at, and I lost.



This game started off similarly to the first, but the only problem was that I had to discard three Professor Sycamore to start my first turn. Normally, I might not do this, but against an Item lock deck it’s imperative to play as many Items on your first turn as possible before getting locked. Not having a consistent flow of draw Supporters throughout the game hurt me so badly, that I was whiffing Energy left and right, even though I could occasionally play an N to draw four cards (I took an early two Prizes). Had the Sycamore episode not happened, I might have won this game, but I got beaten pretty badly, since I didn’t have Energy, and my Pokemon were constantly getting trapped up in my Active spot without a way to move.




1/2; 6/4/1





After that last lost, I was pretty morally defeated, being stuck at the bottom table without any hope of making Top Eight. I thought I might still have a chance at the Top Sixteen, though, if I could win my next three games, including this one. I was up against another Garbodor deck with Drampa-GX, and I felt good about my chances of winning. Things started off well since I was able to use Trevenant’s Poltergeist to chip off some huge damage on a Drampa-GX, and then I started using Trashalanche to one-shot everything. I won this game because my Oranguru prevented me from drawing dead in the late game from N, and I was able to just stay ahead on Prizes in the Garbodor trade.



This game was really rough, and I don’t remember much of it. I know I dead drew more, and this was pretty much the beginning of the end of my day.



I drew dead a ton in this game, and I was lucky to get a tie out of it. My opponent would have won the game with a couple more turns. I didn’t take a single Prize.




1/1; 6/4/2





Would I win a single game on this day? I was beginning to not even think it was possible. Cody at played this Rayquaza player on the first day, and I felt good about the matchup. I started off with Trevenant, set up some Knockouts, and started using Trashalanche. I took my first Knockout and then my opponent started dead drawing. He just passed, and that bought me a ton of time to set up more attackers, and get ready to take all my Prizes. He did attack with a M Ray once more, but I was able to take it down in one hit with a Trashalanche to finish the game off.  


This game my opponent managed his Items very well, and I was never able to use Trevenant effectively. To make things worse, I had to Bench my Shaymin-EX, and a Tapu Lele-GX to stay competitive. He took those Pokemon out right away, and was too far ahead on Prizes for me to potentially win the game.



Things were looking grim for me as I could not get some two Prize Pokemon off my Bench, even though my opponent had Sky Field down. I was looking for a Field Blower all game and just couldn’t hit it! I wasn’t sure I would win until my opponent suddenly promoted Drampa-GX after a Knockout and used Big Wheel GX. Without even thinking, I Retreated my Active with a Float Stone to my Trevenant that I had in play, slapped a Double Colorless Energy down and used Poltergeist. My opponent said it wasn’t a Knockout, and I was dumbfounded. It turns out he didn’t even draw the full ten yet, and only had seven. He drew the next three and sure enough, it was a one-hit Knockout. Never, ever use Big Wheel against a Trevenant, people! After that, my opponent promoted a M Rayquaza-EX up and used Emerald Break on the Trev for a Knockout. I had to hit a Field Blower to one-shot him with Garbodor, but I knew it was in my deck. A Sycamore later, and I won my first match of the day!




2/1; 7/4/2





I could only get up to twenty-six match points, so I wasn’t even going to make Top Sixteen with a win here. Nonetheless, I wanted to feel a little better about the day, and I aimed to win this one. My opponent started with Drampa-GX, and as always, I prepped myself to use Poltergeist with a Double Colorless. Only thing missing, though, was the Double. I missed Energy over and over until I lost this game miserably. I couldn’t put up much of a fight, and that led my opponent to even ask how I thought my Garbodor / Drampa-GX matchup was. I said it was great… if I could draw Energy…



This time I drew the Energy I needed. Poltergeist set up Trashalanche Knockouts, and things went great. I won the Garbodor war once that started, too.



I opened with a lone Phantump going second to my opponent’s Drampa-GX. He got an Energy on it, and I didn’t draw anything on my turn. My opponent had the Double Colorless Energy he needed to Berserk for 80 and the game.




1/2; 7/5/2


28TH PLACE | 7/5/2


In the end, I was still satisfied enough with my finish. It was frustrating to have such bad luck on Day Two in back to back Regional Championships, and missing the prize money was unfortunate as well. Even still, I ended up with some more Championship Points, which put me in a better position to make the Top 16 for the World Championships.


This past weekend was Madison, Wisconsin Regionals, where I didn’t finish too hot, but going forward I’ll be headed to one bigger tournament before North American Internationals. Hopefully I can score some big points there to bolster my Top 16 chances, we’ll have to see.


Going forward, I think Garbodor with Trevenant is still a solid deck, it just tends to draw awkwardly a lot of the time since you’re playing two incompatible Stage 1s in the same deck. Trevenant makes opponents really think about playing down Items, and makes every decision difficult. I think it’s definitely the second-best option to play with Garbodor, behind Drampa, at the least. I don’t know how great Garbodor is in general going forward, since so many decks are going to be built to counter it. Thanks for reading everyone, and be sure to check out Dead Draw Gaming’s wide selection of merchandise and singles!

Catch ya later.


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