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"Flash Ray ∞" -- Psychic Infinity M Mewtwo-EX Moving Forward

Caleb Gedemer


Hey again Dead Draw Gaming fans, welcome to my newest article! Today I will be opening up a new chapter in M Mewtwo-EX (64)’s legacy, with a new addition that is sure to improve the deck going forward in the Standard format. In store is an analysis, fresh new deck list, and a breakdown of all the matchups that are out there. I think this deck is a great play for the upcoming Texas Regional Championship, and even though I will not be attending, it is one of the main decks I would be considering if I were. Enjoy!


The Deck List

Pokemon -- 14

Trainers -- 35

Energy -- 11

2 Shaymin-EX ROS 77

1 Jolteon-EX GEN 28

1 Hoopa-EX AOR 36

3 Mewtwo-EX BKT 61

3 M Mewtwo-EX BKT 64

2 Trubbish BKP 56

2 Garbodor BKP 57

4 Mega Turbo

1 Special Charge

1 Super Rod

2 Trainers’ Mail

4 Ultra Ball

4 VS Seeker

1 Lysandre

3 N

1 Olympia

1 Pokemon Ranger

4 Professor Sycamore

2 Parallel City

3 Float Stone

4 Mewtwo Spirit Link

4 Double Colorless Energy

7 Lightning Energy

The Analysis

The Basics

M Mewtwo-EX in the past saw a huge decline in popularity as a deck, partially because of the presence of M Gardevoir-EX with Despair Ray, but at the same time, Yveltal decks were a bit of a pain as well. Why Yveltal? Well, Fright Night as an Ability is quite the pest when you solely rely on M Pokemon-EX attackers, their Spirit Links are rendered useless, so streaming them becomes a real drag. Mewtwo had definitely solidified a strong place in the format before the Gardevoir decks came along, as well as the dominance of Yveltal. So why is it back on my radar again? Garde decks are at an all time low, since they have a lack of good matchups and many counter decks have even found the limelight because of its existence. Additionally, with the format so dedicated to beating Yveltal, those decks are slipping in popularity, as well. However, if you are to face the black birds now, you will have a nice tech to get the job done fashionably.

The Key Cards

Jolteon-EX - Here is the big counter to Yveltal decks, currently, they do not play anything that can stifle a Jolteon’s onslaught, so the matchup becomes pretty free for the taking. Also, anything running primarily Basic Pokemon can be pushed into the positive matchup category, such as the likes of Volcanion, or Xerneas decks.

Special Charge - Since Jolteon-EX and M Mewtwo-EX are both attackers, it can be a great help to have access to even more Double Colorless Energy to keep the attacks coming. Special Charge also is extremely nice to have against M Scizor-EX decks, or even something like Houndoom-EX, which has seen a bit of hype ever since its big finish at the London Internationals competition.

Pokemon Ranger - Since this deck cannot play Psychic Energy anymore, and therefore cannot run the Mewtwo-EX with Damage Change and Shrine of Memories, that means that there needs to be some out to Glaceon-EX and Regice-EX while attacking with a M Mewtwo-EX. Pokemon Ranger is also neat to use against an attacking Giratina-EX to slap much needed Energy cards onto the Jolteon-EX, or even to attach a Float Stone to a Garbodor and then begin using the M Mewtwo-EX to take knockouts.

Mewtwo Spirit Link - Some opt to play three Spirit Links for the main attacker of this deck, but with four, the odds of reaching them earlier on with a draw Supporter or a Trainers’ Mail becomes much higher. The deck is more consistent and powerful in the long run as a result and I highly recommend using four of them from here on out.

The Matchups

Darkrai-EX/Garbodor - Slightly Favorable

This is a deck that has lost a lot of the buzz that was circulating around it, but with the recent release of Salamence-EX, this build gains a very potent card that can have a great impact in a lot of matchups. This new Salamence can be particularly good against M Mewtwo-EX, but you can play more defensively to counter it in attempts to not be as punished by it. Outside of the salamander, Darkrai-EX has a pesky Resistance to Psychic Pokemon, so Psychic Infinity’s damage output will be capped a bit. Jolteon-EX can pull some massive weight in this match since many Darkrai-EX builds opt not to include a counter measure like Hydreigon-EX or Pokemon Ranger. Overall, if you stick to the Mewtwo route, both decks will be trading two-hit knockouts and eventually for M2, those attacks will build to one-hit knockouts. This means that Mewtwo will generally come out on top.

Greninja BREAK - Slightly Unfavorable

Since this deck still packs a Garbodor line, Greninja BREAK decks are definitely limited in their strength since they cannot use Giant Water Shuriken any longer. However, most ‘ninja lists play Faded Town which really drives us into a ditch, and Bursting Balloons are pretty pesky as well. The combination of these two Trainer cards add up damage fast and along with Moonlight Slash attacks can be enough to score a win against this M Mewtwo-EX deck. Shrine of Memories in the past helped shore this matchup since damage can be healed off of M Mewtwo, but since priorities have changed in terms of different decks that need to be targeted, playing Lightning Energy prevents the Shine of Memories option.

M Gardevoir-EX - Unfavorable

This deck is the whole reason that M Mewtwo-EX went missing in action as a deck for such a while after two Top Eight finishes at the Florida Regional Championship. M Gardevoir was the most hyped deck after the release of the Evolutions set, and for that reason, steered countless M2 players away from the deck. I personally started the season as a big believer in Mewtwo, but could not bring myself to fathom playing the deck simply because of the existence of Gardevoir.

M Mewtwo-EX - Even

Ah, the mirror, a crapshoot of luck and not much else. Since this new build does not play Shrine of Memories and the opponent’s more than likely will, it is wise to never attack for anything short of a one-hit knockout. Assuming an average situation where the opponent has three Energy on their M Mewtwo, you will need four Energy of your own to score two Prizes. This match is quite dependant on whomever can build multiple Mewtwos faster, and late game Ns can really swing the balance, as well as the winner of the match.

M Rayquaza-EX - Favorable

Garbodor and Parallel City, baby, that is all it takes to lock this one down. Unless you struggle to get the Garb down early and Prize all your Parallels, this one is pretty much a wrap. Sometimes they can catch you off guard with an explosive start that prevents multiple M Mewtwo-EXs from reaching their place on the field, but that is generally quite unlikely. I would personally be very satisfied to know I was facing one of these in an event, knowing that it is definitely something that I was favored to win against.

M Scizor-EX - Slightly Favorable

Many were quick to judge this matchup earlier in the season when M Scizor-EX was tailing more hype. People basically assumed that the Discarding of Mewtwo’s Double Colorless Energy was enough to snatch a win, but that is absolutely incorrect. Mewtwo can build an attack that one-hit knockouts any opposing threat, even M Scizor with its obnoxious Psychic Resistance. Playing a Special Charge only improves this matchup’s percentage, keeping more Doubles around for all your attacking needs.

Vespiquen - Favorable

This matchup is an absolute blowout if you get Garbodor out. Stopping Klefki and Unown from even doing their thing with Abilities stops this deck right in its tracks. Outside of Vespiquen itself, your opponent will not have much means for other attackers and struggle to mount much of an offensive. Other inclusions such as Zebstrika and Zoroark are very inferior and will not provide much substance on the attacking front.

Vileplume Toolbox - Slightly Favorable

Jolteon-EX alone can help you out leaps and bounds in this matchup. Locking your opponent out of attacking options (their entire deck of attackers will be Basic Pokemon) is a surefire path to victory. M Mewtwo-EX itself can find its way to the field to ward off any attackers not named Glaceon-EX or Regice. Back to Jolteon, though, the reason why using Flash Ray is super good is simply that you can deck your opponent out. They should have no way around it, and with limited Lysandre copies in their deck, they should not have any way to get back into the game. Additionally, they burn through a ton of cards in the opening stages of the game, trying to get Vileplume out, such that you should have no problem having the deck size advantage (more cards left in deck) against their build.

Volcanion - Favorable

Get Garbodor out and slap some Energy on M Mewtwo-EX, it is that simple. A regular Volcanion takes a knockout from a M Mewtwo with three Energy on it (assuming the Volcanion has an Energy of its own and does not have a Fighting Fury Belt). This is a pretty easy quota for Mewtwo to meet, and an attacking Volcanion-EX is just, once again, three Energy away from a knockout (barring any Fighting Fury Belt usage). Combine these relatively easy knockouts with Garbodor, and you will have a dominant upper hand against one of the best decks in the format. To make matters worse, the combination of Jolteon-EX and Garbodor is also pretty nice against Volcanion, since they are forced to use Pokemon Ranger to muscle out a single damage counter, and they will never be able to swing for a one-hit knockout, since Garbodor stops the use of Steam Up. This is a match that you should almost always come out on top of.

Xerneas - Slightly Favorable

I was always very nervous to play my Rainbow Road deck against opposing M Mewtwo-EX decks, since it is very hard to take a one-hit knockout, and Garbodor puts you on a clock to set up and build a colorful field of attackers. Anyways, dropping a Parallel City after an opponent sets up a powerful field is absolutely devastating. They will be hard pressed to find more Pokemon to play on the Bench, and use of Hoopa-EX and Shaymin-EX will more than likely be lost if you have the fortune of getting Garbodor out. Once the Parallel lock is down, nothing is stopping you from taking a knockout each and every turn. There are games where Xerneas can pull it out if they get the early advantage, though. Lastly, Jolteon-EX can be nice, too, since not every Rainbow Road deck chooses to play Xerneas BREAK, and will have no way around an attacking Jolteon using Flash Ray.


Yveltal/Garbodor - Slightly Favorable

Here is the matchup that everyone is sure to be curious about. M Mewtwo-EX on its own is a formidable foe for any Yveltal deck, but when you throw Jolteon-EX into the mix, then it becomes a different story. Modern day Yveltal decks absolutely fold to a single attacking Jolteon-EX, with careful placement of Bench Pokemon (no Benching of Hoopa-EX, Shaymin-EX, etcetera). Obviously, if an Yveltal were to play an Yveltal BREAK or a Pokemon Ranger, the story may be a tad different. Jolteon-EX overall is a great way to shore up what is otherwise a tricky match where Fright Night screws things up in all sorts of ways. Jolteon can provide a means to set up behind, and solidify a strong attacking front before pushing a M Mewtwo-EX into the fold. You should be able to pull a win in most cases against the cog of the Standard format, which is pretty amazing.


I am a big fan of this deck in the Standard format, and have it on my mind when suggesting a deck for others to play in any events coming up. Jolteon-EX shores up some key weaknesses that M Mewtwo-EX decks normally struggle with, so it is a great option to toss into the deck to fix up those matchup probabilities. Take this deck into account when preparing for your next event, it is a very respectable choice for play. Good luck all, thanks for reading!

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