What’s up, everybody! Austin here with my first article for Dead Draw Gaming. To give you some of my background I’ve been playing the Pokemon TCG competitively for going on five years now. In the five years I’ve been playing, I have several Regional tops, including a Top 4 finish at Houston Regional 2016, a State Championship Top 8, as well as several Cities Championship/League Cup Top 8 or better finishes. Currently I’m at 270 of the 400 Championship points necessary to qualify for the 2018 Pokemon TCG World Championship. Today I’ll be giving you a look into my recent experience at Collinsville Regionals and going over the list I played.
Initially, I was set on playing the Zoroark GX/Weavile deck that Caleb Gedemer and other friends had played. Then, at the last minute on Friday night, I decided to play the same 60 cards as my fellow teammate and friend, Ryan Grant, which was his Golisopod GX/Garbodor deck. I liked the idea of being able to control my opponent’s tempo with Garbodor’s Ability, Garbotoxin, paired with the aggressiveness of Golisopod GX, especially in a new format that hasn’t been properly developed yet.
Let’s take a look at the list we had played and some of the card choices:
Pokemon - 17
1 - Mewtwo EVO 51
1 - Tapu Koko PR SM30
2 - Tapu Lele GX GRI 60
3 - Trubbish BKP 56
2 - Garbodor BKP 57
1 - Garbodor GRI 51
4 - Wimpod BUS 16
3 - Golisopod GX BUS 17
Trainers - 33
1 - Field Blower
1 - Heavy Ball
1 - Rescue Stretcher
2 - Enhanced Hammer
2 - Pal Pad
4 - Ultra Ball
3 - Choice Band
4 - Float Stone
1 - Brigette
2 - Acerola
2 - Cynthia
3 - Guzma
3 - Professor Sycamore
4 - N
Energy - 10
3 - Grass
3 - Rainbow
4 - Double Colorless
1 Mewtwo EVO
Overall, this card helped a lot against things other than just to quickly One-Hit Knock Out a Buzzwole GX with three Energy attached. I used it a few times against Tapu Bulu GX, as it forces them into one of three options (provided they do not have a Guzma or play Professor Kukui). They can:
-Choose to only do 120 to Mewtwo with Nature’s Judgment and leave the energy, which leaves damage on the Bulu, making it easier to Knock Out with Golisopod GX’s First Impression.
-Choose to One-Hit Knock Out by discarding the energy attached which can hurt them a lot in the late game.
-Choose to use their GX attack, which now makes it more comfortable for Golisopod to attack twice into the same Tapu Bulu GX.
Garbodor BKP had been the MVP in most of my games, allowing me to make my opponents play sub-optimally, especially when paired with a late game N. The one Garbodor GRI was incredibly helpful as a late game closer to just quickly win by taking a Knock Out on something like a Tapu Lele GX.
If your opponent is able to play around Trashalanche by playing very few Item Cards, then Garbodor's second attack, Acid Spray, can be quite useful as well. In one match during the tournament I played against Buzzwole GX/Lycanroc GX. I needed to draw into either Ultra Ball or Garbodor GRI and a Choice Band for the win, as a Trubbish on my bench had a Rainbow and a Double Colorless attached. Sadly, I missed both, leading me to then scoop as I had no other way to win. Ironically, my next two cards had been Ultra Ball and Choice Band.
2 Pal Pad
Two Pal Pad?! Yes, that is correct! We decided to add two Pal Pad to the list since you don’t have the draw power that is Zoroark GX’s Ability, Trade, or the space to run four Puzzle of Time. This can help a ton, especially in the late game as you might discard too many important Supporter cards through out the early game and need a way to recycle them back into the deck. Previously we had VS Seeker to combat this issue, but now without VS Seeker in the Standard format, decks that do not play Puzzle of Time can easily play 1-2 copies of Pal Pad as a way to get that second use out of a Supporter. For instance, while we only play two physical copies of a Supporter like Acerola, thanks to the two Pal Pad, we now effectively play six copies!
With N available to disrupt my opponent throughout the game, I preferred having a low count of Cynthia in this deck as it felt slightly inferior to N and Professor Sycamore. The only time I preferred this Supporter over the other options was on turns where I had resources I didn’t want to discard or N would have potentially given my opponent a better hand or more cards.
Here are how my rounds shaped up:
Round 1 vs Tapu Bulu GX/Vikavolt 1/2; 0-1-0
Round 2 vs Zoroark GX/Golisopod GX 0/2; 0-2-0
Round 3 vs Water/Fire Deck 2/0; 1-2-0
Round 4 vs Tapu Bulu GX/Vikavolt 2/1; 2-2-0
Round 5 vs Glaceon GX/Hammers 2/1; 3-2-0
Round 6 vs Tapu Bulu GX/Vikavolt 2/1; 4-2-0
Round 7 vs Buzzwole GX/Lycanroc GX 1/2; 4-3-0
Round 8 vs Tapu Koko/Drampa GX/Necrozma GX/Espeon EX 2/1; 5-3-0
Round 9 vs Glaceon GX/Zoroark GX 2/0; 6-3-0
Unfortunately, I finished with a 6-3-0 record at 139th place, and while I didn’t do as well as I had hoped, I was at least able to get 30 Championship Points. Meanwhile, Ryan dropped from the event with the record of 4-1-2 and Frank Percic, who also played the same list as Ryan and me but had changed one card, finished 5-3-1 at 240th.
Overall I enjoyed this deck and the card choices, but sometimes even a great deck can have a poor showing. Looking forward, there aren’t any cards I would change outside of possibly a second Garbodor GRI for the Buzzwole GX or Espeon EX/GX match-ups to make them slightly better without relying on Rescue Stretcher to get it back. An Oranguru ULP could be helpful against stall/mill decks if those become big. My only issue with Oranguru is that it puts the cards on the bottom of the deck instead of just shuffling them in like Bunnelby PRC.
Thank you for reading, and make sure to check out our other free articles and our podcast that comes out every Wednesday. I hope to see you at a future event!