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Weavile Golisopod GX: A look into upcoming League Cups!

Mike Laundrie Buzzwole Espeon Golisopod Kartana Mr Mime Tapu koko weavile

Weavile Golisopod GX: A look into upcoming league cups!

Hey everyone, it's Michael Laundrie from Team DDG, coming at you with a “brand” new deck idea for upcoming league cups! I apologize if this article isn’t the best; it’s my first one ever, but I will try to explain everything I think needs to be explained. I’ve only seen a couple of deck profiles on Weavile/Golisopod, so I think it’s still underground, but it has potential!

My first reaction to this deck was like everyone reading this; I thought, “Are you serious?” But, let me explain my reasoning behind the creation. I first learned about the deck from my friend, Yoshi Tate, while at the Collinsville Regional. I was lost on what to play and he suggested Weavile/Golisopod. I told him this deck was crazy, just like every other deck he plays. I ended up playing Golisopod/Garbodor for the tournament instead, since I was more comfortable with that deck. Plus, Garbodor just seemed like the right play. I ended up going 6-1-2, finishing in 53rd place. It was disappointing to me because, like everyone else who was there, I wanted to win, but in retrospect it was a great finish for a tourney with over 1000 players.

After the Regional, I decided to put the Weavile/Golisopod deck together and give it a shot, hoping to find something fun and competitive to play for upcoming league cups. The problem I have always had with Golisopod GX is that it can’t one shot a Pokémon unless that Pokemon is weak to grass. But Weavile changes everything! And it's not the new Weavile, either. I’m talking about the Weavile from Burning Shadows. It has free retreat, which already has synergy with Golisopod GX. Weavile also spreads 60 damage to every Pokemon that has an ability for only a single Colorless energy. The spread damage helps you get into one-shot range, too! Say you’re up against a Pokémon that has 210 HP, which is mainly Zoroark GX for the time being. One spread of Rule of Evil now has that Zoroark in KO range of Golisopod GX with a Choice Band. It’s also good against Tapu Lele GX, since one spread puts them in range of a First Impression without even needing the Choice Band. You’re also only giving up a one prize attacker when your Weavile is eventually knocked out, which is great! Let's take a look at the deck list now, and then I'll explain the other great tech Pokémon it offers afterwards, as well as what else could be included in the deck.



Pokemon - 17

2 - Sneasel  ULP

2 - Weavile BUS

4 - Wimpod BUS

3 - Golisopod GX BUS

1 - Tapu Koko PR

2  -Tapu Lele GX GRI

1 - Mr. Mime GEN

1 - Espeon EX BKP

1 - Mewtwo EVO

Trainers - 32

4 - Ultra Ball

2 - Evosoda

3 - Choice Band

1 - Float Stone

2 - Field Blower

1 - Rescue Stretcher

4 - Cynthia

3 - N

3 - Professor Sycamore

4 - Guzma

3 - Acerola

2 - Brigette

Energy - 11

7 - Grass 

4 - Double Colorless

Notes on Card choices:


Mr. Mime

This card is potentially the most important card in the deck. It allows your Wimpods and Tapu Lele GX to avoid damage from your own Weavile's Rule of Evil. I always want this card out as fast as possible, even though there aren’t many abilities played in the deck. Wimpod and Tapu Lele GX are the only Pokémon that could take damage, but keeping them as healthy as possible will make the game easier going forward. This card also helps a lot against the Buzzwole/Lycanroc match up, as your opponent can’t get that crucial 30 damage onto your Wimpods. If you don’t play Mr. Mime, then your Golisopod GX can be that much easier to K.O. Mr. Mime also helps against other spread decks, like Glaceon GX and Tapu Koko/Necrozma. Some of the decks I just mentioned also can play Garbodor, with the ability Garbotoxin, to shut off abilities, allowing your opponents to play around Mr. Mime. Despite this, it’s still important to get him out quickly!


Espeon EX

This card is a power house in this deck. Let's say your opponent has 4 Zoroark GX out and they're feeling good because they have this amazing set up. With this card, you now have them right where you want them! One Rule of Evil from your Weavile places 60 damage on everything with an ability, and yes the 4 Zoroark GX’s have abilities! Plus, on your next turn, you can use Espeon Ex’s attack, Miraculous Shine, to return the highest stage of each of their evolution Pokemon back to their hand. Then, the Zoruas that were hiding beneath those big, scary GXs only have 60 HP, and are knocked out! Now you have also disrupted your opponent's draw power, which is a huge part of any card game. Espeon's Miraculous Shine attack also comes in handy if you play against a deck that uses Rare Candy. They will evolve their basicd into a powerful stage 2 Pokémon, but when you devolve them right back into the puny Pokémon they once were, it forces them to have to find Rare Candy again. In a perfect world, this would be the dream of using Espeon EX. However, that doesn’t always work out. A lot of decks play Acerola, max potion, and Parallel City, so your opponents can play around your strategy by healing their Pokemon, or by using Parallel City to discard them.


Playing Mewtwo in this deck is obvious. One of the best decks in the current format is Buzzwole GX, but it has one downside - it's weak to Psychic Pokémon. This means that Mewtwo and Mew EX are the best choices to take them down! Mewtwo puts the pressure on by using a Double Colorless energy and a Choice Band. Mewtwo can then smack a 1 energy Buzzwole GX for 140 damage! Let's say they used Knuckle Impact or Absorbtion GX and K.O.'d one of your Golisopod GX. You now bring up your Mewtwo with a Choice Band and can K.O them right back for 220 damage thanks to weakness. And the cherry on top - Mewtwo is only a one prize attacker! Espeon GX/Garbodor is also getting popular, but unfortunately, it’s also weak to Psychic. This means that including Mewtwo is just a good idea in general.


Other tech cards you could add:


Weavile from Ultra Prism

 Weavile ULP

This Weavile is a power house and I might add it into the deck with Rainbow energies because it’s just that good! Its first attack is nothing to look past - for one Colorless energy it puts the opponent's active Pokémon to sleep, which can be quite a bother trying to hit heads. Its second attack, the one you would use the most, takes a Dark energy, which explains the Rainbow energy inclusion. Evil Admonition does 50x damage per Pokemon on your opponent's side of the field that has an ability. Like I said before, decks need their Zoroark GXs out and Tapu Lele, too. It's often you will see Pokémon with abilities pile up quickly on the field, which is great for you! Four ability Pokémon on your opponent’s side is 200 damage. Combine that with a Choice Band and you will knock out almost everything except Gardevoir GX (thanks to its resistance to Dark Pokémon) and the big bulky metal Pokémon, Metagross GX and Solgaleo GX, but those haven't been very represented in the meta recently.


Buzzwole-GX from Sun & Moon Promos

Buzzwole GX:

Buzzwole GX is another great attacker in this deck. Combine it with Rainbow energy so it can use Buzzwole's first attack, Jet Punch, and you can one shot Zoruas since they are weak to Fighting. Also, Jet Punch can spread damage around so Espeon EX can devolve your opponent's Pokemon for K.O.s later, or help Golisopod GX to get into one-shot range. The only downside of this card is that Mew EX or Mewtwo is in basically every deck and Buzzwole GX is weak to Psychic, so trying to play around those cards can be tricky. But, I think Buzzwole is still worth a spot in the deck, as the math it provides just makes it easier to find knockouts later in the game.


Kartana-GX from Crimson Invasion

Kartana GX:

It’s an Enhanced Hammer that can be reused in the same turn, as well as just end games with its GX attack! Kartana's ability, Slice Off, discards a special energy from one of your opponent's Pokémon, making this a great tech Pokémon. Combine this ability with a Rainbow energy to put 1 damage counter on Kartana, and you can use Acerola in the same turn to do it all again - that’s 2 Special energy off the board! Its second attack can be useful, too. For a Metal energy (rainbow) and a Double Colorless, it does 70 damage, then you may shuffle Katana and all cards attached to it back into the deck. That may sound awful to some, but if you think Kartana may get knocked out the following turn, returning it to the deck is the best option. This also lets you reuse Kartana GX's ability, Slice Off, later in the game! Lastly, the GX move can be very sneaky. For 1 Metal energy, it just takes a prize card! You can steal games with this move, as well as help make your prize race easier, since you eliminate a potential GX Pokémon you may have had to K.O for the win!


In conclusion, I think this deck has some great match-ups across the board. The only two match-ups I think could be difficult are Dusk Mane GX/Magnezone or Ho-Oh GX/Kiawe. Dusk Mane Necrozma can one-shot this deck while you try to establish a two-shot. Weavile does nothing, as Magnemite has a Bench Barrier ability. The other deck, Ho-Oh GX/Kiawe,  is almost an auto loss. Weavile/Golisopod’s main attacker is Golisopod GX, which is weak to fire, so you will be having a bad day trying to attack with it. Your best bet is to attack with Mewtwo, Tapu lele GX, or even Tapu Koko, since Ho-Oh is weak to Lightning.

So far, I can say that Weavile/Golisipod is very fun and could even be a strong contender moving forward. Abilities and evolution Pokémon are a huge part of the Pokémon TCG, leaving the door open for Weavile and Espeon EX to sweep through the competition. Thanks for taking the time to read through this article. I hope you give this deck a try!

Michael Laundrie, Team DDG

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